StateMachine<TState>.

StateMachine<TState>.InputBuffer Class

Summary

A simple system that can Animancer.FSM.StateMachine`1.InputBuffer`1.Buffer(`0,System.Single) a state then try to enter it every time Animancer.FSM.StateMachine`1.InputBuffer`1.Update(System.Single) is called until the Animancer.FSM.StateMachine`1.InputBuffer`1.TimeOut expires.
Assembly
Animancer.dll
Namespace
Animancer.FSM
Base Types
graph BT Type-->Base0["StateMachine<TState>.InputBuffer<StateMachine<TState>>"] Base0-->Base1["Object"] Type["StateMachine<TState>.InputBuffer"] class Type type-node

Syntax

public class StateMachine<TState>.InputBuffer : 
    StateMachine<TState>.InputBuffer<StateMachine<TState>>

Remarks

Documentation: Input Buffers

See Animancer.FSM.StateMachine`1.InputBuffer`1 for example usage.

Constructors

Name Summary
InputBuffer() Creates a new Animancer.FSM.StateMachine`1.InputBuffer.
InputBuffer(StateMachine<TState>) Creates a new Animancer.FSM.StateMachine`1.InputBuffer for the specified `stateMachine`.