Summary
A simple system that can
Animancer.FSM.StateMachine`1.InputBuffer`1.Buffer(`0,System.Single) a state then try to enter it every
time Animancer.FSM.StateMachine`1.InputBuffer`1.Update(System.Single) is called until the
Animancer.FSM.StateMachine`1.InputBuffer`1.TimeOut expires.
- Assembly
- Animancer
.dll - Namespace
- Animancer
.FSM - Base Types
-
- Object
- StateMachine
<StateMachine <TState> >
graph BT
Type-->Base0["StateMachine<TState>.InputBuffer<StateMachine<TState>>"]
Base0-->Base1["Object"]
Type["StateMachine<TState>.InputBuffer"]
class Type type-node
Syntax
public class StateMachine<TState>.InputBuffer :
StateMachine<TState>.InputBuffer<StateMachine<TState>>
Remarks
Documentation:
Input Buffers
See
Animancer.FSM.StateMachine`1.InputBuffer`1 for example usage.
Constructors
| Name | Summary |
|---|---|
| InputBuffer |
Creates a new Animancer.FSM.StateMachine`1.InputBuffer. |
| InputBuffer |
Creates a new Animancer.FSM.StateMachine`1.InputBuffer for the specified `stateMachine`. |