Summary
    Calls 
		Animancer.FSM.IState.OnExitState on the Animancer.FSM.StateMachine`1.CurrentState then changes
    to the specified `key` and `state` and calls Animancer.FSM.IState.OnEnterState on it.
    - Assembly
- Animancer.dll 
- Namespace
- Animancer.FSM 
- Containing Type
- StateMachine<TKey, TState> 
Syntax
public void ForceSetState(TKey key, TState state)Remarks
    This method does not check 
	Animancer.FSM.IState.CanExitState or Animancer.FSM.IState.CanEnterState. To do
    that, you should use Animancer.FSM.StateMachine`2.TrySetState(`0,`1) instead.
    Parameters
Return Value
| Type | Description | 
|---|---|
| void |