StateMachine<TKey, TState>.

ForceSetState(TKey, TState) Method

Summary

Calls Animancer.FSM.IState.OnExitState on the Animancer.FSM.StateMachine`1.CurrentState then changes to the specified `key` and `state` and calls Animancer.FSM.IState.OnEnterState on it.
Assembly
Animancer.dll
Namespace
Animancer.FSM
Containing Type
StateMachine<TKey, TState>

Syntax

public void ForceSetState(TKey key, TState state)

Remarks

This method does not check Animancer.FSM.IState.CanExitState or Animancer.FSM.IState.CanEnterState. To do that, you should use Animancer.FSM.StateMachine`2.TrySetState(`0,`1) instead.

Parameters

Name Type Description
key TKey
state TState

Return Value

Type Description
void