Summary
Replaces each GUID in an array with the corresponding asset path using
UnityEditor.AssetDatabase.GUIDToAssetPath(System.String)
- Assembly
- Weaver
.dll - Namespace
- Weaver
.Editor - Containing Type
- Weaver
Editor Utilities
Syntax
public static void GUIDsToAssetPaths(string[] guids)
Parameters
| Name | Type | Description |
|---|---|---|
| guids | string[] |
Return Value
| Type | Description |
|---|---|
| void |