Summary
[Editor-Only]
UnityEditor.BuildPipeline.isBuildingPlayer
isn't true during
UnityEditor.Build.IPreprocessBuildWithReport.OnPreprocessBuild(UnityEditor.Build.Reporting.BuildReport)
so we use this value instead.
- Assembly
- Weaver
.dll - Namespace
- Weaver
.Editor - Containing Type
- Weaver
Editor Utilities
Syntax
public static bool IsPreprocessingBuild { get; internal set; }
Value
Type | Description |
---|---|
bool |