WeaverEditorUtilities.

IsPreprocessingBuild Property

Summary

[Editor-Only] UnityEditor.BuildPipeline.isBuildingPlayer isn't true during UnityEditor.Build.IPreprocessBuildWithReport.OnPreprocessBuild(UnityEditor.Build.Reporting.BuildReport) so we use this value instead.
Assembly
Weaver.dll
Namespace
Weaver.Editor
Containing Type
WeaverEditorUtilities

Syntax

public static bool IsPreprocessingBuild { get; internal set; }

Value

Type Description
bool