Enemies

This page describes the actual behaviour of each enemy type.

Gobbler

A weak monster which patrols back and forth between walls, walks off ledges, and is hostile everyone since it's on a different Team.

Gobbat

A flying monster which patrols back and forth between walls and uses SetMovementSine to bob up and down as it goes.

Maw Flower

A plant monster which can't move and attacks periodically to either side. Unlike the other enemies, this one uses a Sequence as its root On Fixed Update node so that when it is in its Idle State it will wait a short time (2 loops of its Idle animation) then TrySetState to attack in whichever direction it's facing and TurnAround so that the next attack will be in the other direction.

Naga

A large snake monster which patrols back and forth on its platform. Its On Awake node is a Sequence to both SetMovementForward and register a FaceAttacker callback.

Scarecrow

A humanoid monster which patrols back and forth on its platform.