TrySetState Class

Summary

A PlatformerGameKit.BehaviourTrees.LeafNode which calls Animancer.FSM.StateMachine`1.TrySetState(`0).
Assembly
PlatformerGameKit.dll
Namespace
PlatformerGameKit.BehaviourTrees
Interfaces
Base Types
graph BT Type-->Base0["LeafNode"] click Base0 "/platformer/api/PlatformerGameKit.BehaviourTrees/LeafNode" Base0-->Base1["Object"] Type-.->Interface0["IBehaviourNode"] click Interface0 "/platformer/api/PlatformerGameKit.BehaviourTrees/IBehaviourNode" Type-.->Interface1["IPolymorphic"] Type["TrySetState"] class Type type-node

Syntax

[Serializable]
public sealed class TrySetState : LeafNode, IBehaviourNode, IPolymorphic

Remarks

Documentation: Behaviour Tree Brains - Leaves

Attributes

Type Description
SerializableAttribute

Properties

Name Value Summary
State CharacterState
The state for the character to attempt to enter.

Methods

Name Value Summary
Execute() Result
Runs this node's main logic.