Platformer Game Kit v1.2.1
Released 2025-09-19
- Removed debug object renaming in the
Characterscript because it can potentially cause issues if the direct children are animated objects. - Fixed
ProjectileAttackTransitionto properly initialise itsFirecallback.
Platformer Game Kit v1.2.0
Released 2024-09-06
- Updated dependency to Animancer v8.0.
- Changed
AttackTransitionto use the newlyvirtualEventsproperty to set up its events since doing it inApplywasn't reliable. - Added conditional compilation for Unity's 3D Physics module.
Platformer Game Kit v1.1.0
Released 2023-04-09

- Improved Player Input:
- Split
PlayerInputBrainintoPlayerBrainStateswhich references the states andPlayerInputManagerwhich reads the raw input. - Added
PlayerInputSystemto support the new Input System package. #2 - Added input buffering.
- Split
- Added custom
LayerMasks toWallJumpState,IsGroundInFront, andIsWallInFrontinstead of directly using the character's collision mask. #9 - Fixed
WallJumpState.CheckForWallJumpto ignore triggers. #9 - Fixed
SpriteRendererSorting Order for all characters. - Fixed potential
NullReferenceExceptioninCharacterAnimancerComponent.RemoveHitBox. #4
Platformer Game Kit v1.0.0
Released 2021-07-29
- Initial release.
- Player: Idle, Walk, Run, Attack Combo, Up Attack, Sword Throw, Jump, Air Jump, Wall Jump, Wall Cling, Flinch, Die
- Controlled by the Input Manager (Legacy)
- Camera shake when you get hit
- Enemies: Gobbler, Gobbat, Maw Flower, Scarecrow, Naga
- Controlled by Behaviour Trees
- Characters can walk up and down steps
- Polygonal hit boxes
- Teams to prevent most enemies from attacking each other
- Moving platforms
- Ice