Platformer Game Kit v1.2
Released 2024-09-06
- Updated dependency to Animancer v8.0.
- Changed
AttackTransition
to use the newlyvirtual
Events
property to set up its events since doing it inApply
wasn't reliable. - Added conditional compilation for Unity's 3D Physics module.
Platformer Game Kit v1.1
Released 2023-04-09
- Improved Player Input:
- Split
PlayerInputBrain
intoPlayerBrainStates
which references the states andPlayerInputManager
which reads the raw input. - Added
PlayerInputSystem
to support the new Input System package. #2 - Added input buffering.
- Split
- Added custom
LayerMask
s toWallJumpState
,IsGroundInFront
, andIsWallInFront
instead of directly using the character's collision mask. #9 - Fixed
WallJumpState.CheckForWallJump
to ignore triggers. #9 - Fixed
SpriteRenderer
Sorting Order for all characters. - Fixed potential
NullReferenceException
inCharacterAnimancerComponent.RemoveHitBox
. #4
Platformer Game Kit v1.0
Released 2021-07-29
- Initial release.
- Player: Idle, Walk, Run, Attack Combo, Up Attack, Sword Throw, Jump, Air Jump, Wall Jump, Wall Cling, Flinch, Die
- Controlled by the Input Manager (Legacy)
- Camera shake when you get hit
- Enemies: Gobbler, Gobbat, Maw Flower, Scarecrow, Naga
- Controlled by Behaviour Trees
- Characters can walk up and down steps
- Polygonal hit boxes
- Teams to prevent most enemies from attacking each other
- Moving platforms
- Ice