This brain controls the Character
using a very simple Behaviour Tree system to allow enemy behaviour to be built from small nodes instead of hard-coding a new script for each one. All the enemies use it to implement their AI.
Introduction | An introduction to the concept of Behaviour Trees and the basics of this system. |
General Nodes | The core nodes which have could be used directly in any other project. |
Specific Nodes | The nodes which directly interact with other parts of the Platformer Game Kit. |
Enemies | The actual behaviour of each enemy type. |