This brain controls the Character using a very simple Behaviour Tree system to allow enemy behaviour to be built from small nodes instead of hard-coding a new script for each one. All the enemies use it to implement their AI.
| Introduction | An introduction to the concept of Behaviour Trees and the basics of this system. |
| General Nodes | The core nodes which have could be used directly in any other project. |
| Specific Nodes | The nodes which directly interact with other parts of the Platformer Game Kit. |
| Enemies | The actual behaviour of each enemy type. |