Summary
Initializes the color using the property with the specified `colorName`. You can specify a full name in the
form "TypeName.StaticProperty" or "TypeName.StaticField", or you can just specify the name of a property in
the
UnityEngine.Color
class such as "red".
- Assembly
- Kybernetik
.InspectorGadgets .dll - Namespace
- InspectorGadgets
.Attributes - Containing Type
- ColorAttribute
Syntax
public ColorAttribute(string colorName)
Parameters
Name | Type | Description |
---|---|---|
colorName | string |
Return Value
Type | Description |
---|---|
void |