Summary
A job which multiplies positions by a matrix.
- Assembly
- FlexiMotion
.dll - Namespace
- FlexiMotion
.Jobs - Interfaces
-
- IJobParallelFor
- Base Types
-
- ValueType
graph BT
Type-->Base0["ValueType"]
Type-.->Interface0["IJobParallelFor"]
Type["TransformPositionsJob"]
class Type type-node
Syntax
[BurstCompile(FloatPrecision.Low, FloatMode.Fast)]
public struct TransformPositionsJob : ValueType, IJobParallelFor
Attributes
| Type | Description |
|---|---|
| Burst |
Constructors
| Name | Summary |
|---|---|
| Transform |
Creates a new FlexiMotion.Jobs.TransformPositionsJob. |
Fields
| Name | Constant Value | Summary |
|---|---|---|
| positions |
The current positions.
|
|
| previousPositions |
The previous positions.
|
|
| transform |
[
Unity.Collections.ReadOnlyAttribute] The transform matrix to apply to the positions. |
Methods
| Name | Value | Summary |
|---|---|---|
| Execute |
void |
Executes this job for the given `index`.
|
| Schedule |
JobHandle |
Schedules this job.
|
Extension Methods
| Name | Value | Summary |
|---|---|---|
| LogTemp |
T |
Debug.Log(message, context) with an [System.ObsoleteAttribute] warning so you remember
to remove any calls.
From FMUtilities
|
| SafeGetHashCode |
int |
Uses
System.Collections.Generic.EqualityComparer`1.Default to get a hash code.From FMUtilities
|