Summary
A job which multiplies positions by a matrix.
- Assembly
- FlexiMotion
.dll - Namespace
- FlexiMotion
.Jobs - Interfaces
-
- IJobParallelFor
- Base Types
-
- ValueType
graph BT
Type-->Base0["ValueType"]
Type-.->Interface0["IJobParallelFor"]
Type["TransformPositionsJob"]
class Type type-node
Syntax
[BurstCompile(FloatPrecision.Low, FloatMode.Fast)]
public struct TransformPositionsJob : ValueType, IJobParallelFor
Attributes
Type | Description |
---|---|
Burst |
Constructors
Name | Summary |
---|---|
Transform |
Creates a new FlexiMotion.Jobs.TransformPositionsJob . |
Fields
Name | Constant Value | Summary |
---|---|---|
positions |
The current positions.
|
|
previousPositions |
The previous positions.
|
|
transform |
[
Unity.Collections.ReadOnlyAttribute ] The transform matrix to apply to the positions. |
Methods
Name | Value | Summary |
---|---|---|
Execute |
void |
Executes this job for the given `index`.
|
Schedule |
JobHandle |
Schedules this job.
|
Extension Methods
Name | Value | Summary |
---|---|---|
LogTemp |
T |
Debug.Log(message, context) with an [System.ObsoleteAttribute ] warning so you remember
to remove any calls.
From FMUtilities
|
SafeGetHashCode |
int |
Uses
System.Collections.Generic.EqualityComparer`1.Default to get a hash code.From FMUtilities
|