Summary
A job which sets
UnityEngine.Jobs.TransformAccess.localRotation.- Assembly
- FlexiMotion
.dll - Namespace
- FlexiMotion
.Jobs - Interfaces
-
- I
Job Parallel For Transform
- I
- Base Types
-
- ValueType
graph BT
Type-->Base0["ValueType"]
Type-.->Interface0["IJobParallelForTransform"]
Type["ApplyRotationsJob"]
class Type type-node
Syntax
[BurstCompile(FloatPrecision.Low, FloatMode.Fast)]
public struct ApplyRotationsJob : ValueType, IJobParallelForTransform
Attributes
| Type | Description |
|---|---|
| Burst |
Constructors
| Name | Summary |
|---|---|
| ApplyRotationsJob |
Creates a new FlexiMotion.Jobs.ApplyRotationsJob. |
Fields
| Name | Constant Value | Summary |
|---|---|---|
| LocalRotations |
[
Unity.Collections.ReadOnlyAttribute] The rotations to assign. |
Methods
| Name | Value | Summary |
|---|---|---|
| Execute |
void |
Executes this job for the given `index`.
|
Extension Methods
| Name | Value | Summary |
|---|---|---|
| LogTemp |
T |
Debug.Log(message, context) with an [System.ObsoleteAttribute] warning so you remember
to remove any calls.
From FMUtilities
|
| SafeGetHashCode |
int |
Uses
System.Collections.Generic.EqualityComparer`1.Default to get a hash code.From FMUtilities
|