OnIndexRemovedJob Struct

Summary

A job which adjusts UnityEngine.BoneWeight1.boneIndex as appropriate for a removed bone.
Assembly
FlexiMotion.dll
Namespace
FlexiMotion.Jobs
Interfaces
  • IJobParallelFor
Base Types
  • ValueType
graph BT Type-->Base0["ValueType"] Type-.->Interface0["IJobParallelFor"] Type["OnIndexRemovedJob"] class Type type-node

Syntax

[BurstCompile(FloatPrecision.Low, FloatMode.Fast)]
public struct OnIndexRemovedJob : ValueType, IJobParallelFor

Attributes

Type Description
BurstCompileAttribute

Constructors

Name Summary
OnIndexRemovedJob(NativeArray<BoneWeight1>, int) Creates a new FlexiMotion.Jobs.OnIndexRemovedJob.

Fields

Name Constant Value Summary
boneWeights
The values to modify.
removedIndex
[Unity.Collections.ReadOnlyAttribute] The index of the removed item.

Methods

Name Value Summary
Execute(int) void
Executes this job for the given `index`.
Schedule(JobHandle, int) JobHandle
Schedules this job.

Extension Methods

Name Value Summary
LogTemp<OnIndexRemovedJob>(Object) T
Debug.Log(message, context) with an [System.ObsoleteAttribute] warning so you remember to remove any calls.
SafeGetHashCode<OnIndexRemovedJob>() int
Uses System.Collections.Generic.EqualityComparer`1.Default to get a hash code.