| ApplyRotationsJob |
A job which sets UnityEngine.Jobs.TransformAccess.localRotation. |
| ApplyTailPositionsJob |
A job which uses tail details to set UnityEngine.Jobs.TransformAccess.rotation. |
| ExtractRotationsJob |
A job which gets world rotations out of a UnityEngine.Jobs.TransformAccess. |
| Float3OffsetJob |
A job which adds an FlexiMotion.Jobs.Float3OffsetJob.offset to FlexiMotion.Jobs.Float3OffsetJob.values. |
| LocalToWorldPositionsJob |
A job which converts local positions to world positions. |
| OnIndexRemovedJob |
A job which adjusts UnityEngine.BoneWeight1.boneIndex as appropriate for a removed bone. |
| RecenterSpringsJob |
A job which resets transforms and tail positions to their starting values without affecting their velocity.
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| ResetSpringsJob |
A job which resets transforms and tail positions to their starting values. |
| ScaleValues1Job |
A job which scales values by the largest axis of object's scales. |
| ScaleValues2Job |
A job which scales values by the largest axis of object's scales. |
| SphereCollidersJob |
A job which pushes transforms out of sphere colliders. |
| SpringSimulationJob |
A job which simulates the behaviour of springs. |
| TransformPositionsJob |
A job which multiplies positions by a matrix. |