ExtractRotationsJob Struct

Summary

A job which gets world rotations out of a UnityEngine.Jobs.TransformAccess.
Assembly
FlexiMotion.dll
Namespace
FlexiMotion.Jobs
Interfaces
  • IDisposable
  • IJobParallelForTransform
Base Types
  • ValueType
graph BT Type-->Base0["ValueType"] Type-.->Interface0["IDisposable"] Type-.->Interface1["IJobParallelForTransform"] Type["ExtractRotationsJob"] class Type type-node

Syntax

[BurstCompile(FloatPrecision.Low, FloatMode.Fast)]
public struct ExtractRotationsJob : ValueType, IDisposable, IJobParallelForTransform

Attributes

Type Description
BurstCompileAttribute

Constructors

Name Summary
ExtractRotationsJob(int) Creates a new FlexiMotion.Jobs.ExtractRotationsJob.

Fields

Name Constant Value Summary
inLocalRotations
[Unity.Collections.ReadOnlyAttribute] The local rotation of each object.
outWorldRotations
[Unity.Collections.WriteOnlyAttribute] The calculated world rotation of each object.

Methods

Name Value Summary
Dispose() void
Disposes everything allocated by this job.
Execute(int, TransformAccess) void
Executes this job for the given `index`.

Extension Methods

Name Value Summary
LogTemp<ExtractRotationsJob>(Object) T
Debug.Log(message, context) with an [System.ObsoleteAttribute] warning so you remember to remove any calls.
SafeGetHashCode<ExtractRotationsJob>() int
Uses System.Collections.Generic.EqualityComparer`1.Default to get a hash code.