Summary
A job which converts local positions to world positions.
- Assembly
- FlexiMotion
.dll - Namespace
- FlexiMotion
.Jobs - Interfaces
-
- IDisposable
- I
Job Parallel For Transform
- Base Types
-
- ValueType
graph BT
Type-->Base0["ValueType"]
Type-.->Interface0["IDisposable"]
Type-.->Interface1["IJobParallelForTransform"]
Type["LocalToWorldPositionsJob"]
class Type type-node
Syntax
[BurstCompile(FloatPrecision.Low, FloatMode.Fast)]
public struct LocalToWorldPositionsJob : ValueType, IDisposable, IJobParallelForTransform
Attributes
| Type | Description |
|---|---|
| Burst |
Constructors
| Name | Summary |
|---|---|
| Local |
Creates a new FlexiMotion.Jobs.LocalToWorldPositionsJob. |
Fields
| Name | Constant Value | Summary |
|---|---|---|
| LocalPositions |
[
Unity.Collections.ReadOnlyAttribute] The local position of each object. |
|
| worldPositions |
[
Unity.Collections.WriteOnlyAttribute] The calculated world position of each object. |
Methods
| Name | Value | Summary |
|---|---|---|
| Dispose |
void |
Disposes everything allocated by this job.
|
| Execute |
void |
Executes this job for the given `index`.
|
Extension Methods
| Name | Value | Summary |
|---|---|---|
| LogTemp |
T |
Debug.Log(message, context) with an [System.ObsoleteAttribute] warning so you remember
to remove any calls.
From FMUtilities
|
| SafeGetHashCode |
int |
Uses
System.Collections.Generic.EqualityComparer`1.Default to get a hash code.From FMUtilities
|