Character.

CheckMotionState() Method

Summary

Check if this Animancer.Samples.AnimatorControllers.GameKit.Character should enter the Idle, Locomotion, or Airborne state depending on whether it is grounded and the movement input from the Brain.

Syntax

public bool CheckMotionState()

Remarks

We could add some null checks to this method to support characters that don't have all the standard states, such as a character that can't move or a flying character that never lands.

Return Value

Type Description
bool