Summary
Check if this
Animancer.Samples.AnimatorControllers.GameKit.Character
should enter the Idle, Locomotion, or Airborne state depending on
whether it is grounded and the movement input from the Brain
.
- Assembly
- Animancer
.dll - Namespace
- Animancer
.Samples .AnimatorControllers .GameKit - Containing Type
- Character
Syntax
public bool CheckMotionState()
Remarks
We could add some null checks to this method to support characters that don't have all the standard states,
such as a character that can't move or a flying character that never lands.
Return Value
Type | Description |
---|---|
bool |