Summary
The starting state and main state to return to when nothing else is active.
- Assembly
- Animancer
.dll - Namespace
- Animancer
.FSM - Containing Type
- StateMachine
<TState> .WithDefault
Syntax
public TState DefaultState { get; set; }
Remarks
If the
Animancer.FSM.StateMachine`1.CurrentState is null when setting this value, it calls
Animancer.FSM.StateMachine`1.ForceSetState(`0) to enter the specified state immediately.
For a character, this would typically be their Idle state.
Value
| Type | Description |
|---|---|
| TState |