Summary
Attempts to enter any of the specified `states` and returns true if successful.
		- Assembly
- Animancer.dll 
- Namespace
- Animancer.FSM 
- Containing Type
- StateMachine<TState> 
Syntax
public bool TryResetState(IList<TState> states)Remarks
    This method does not check if the `state` is already the 
	Animancer.FSM.StateMachine`1.CurrentState. To do so, use
    Animancer.FSM.StateMachine`1.TrySetState(System.Collections.Generic.IList{`0}) instead.
    
    States are checked in ascending order (i.e. from [0] to [states.Count - 1]).
    Parameters
| Name | Type | Description | 
|---|---|---|
| states | IList | 
Return Value
| Type | Description | 
|---|---|
| bool |