Summary
Attempts to enter any of the specified `states` and returns true if successful.
- Assembly
- Animancer
.dll - Namespace
- Animancer
.FSM - Containing Type
- StateMachine
<TState>
Syntax
public bool TryResetState(IList<TState> states)
Remarks
This method does not check if the `state` is already the
Animancer.FSM.StateMachine`1.CurrentState
. To do so, use
Animancer.FSM.StateMachine`1.TrySetState(System.Collections.Generic.IList{`0})
instead.
States are checked in ascending order (i.e. from [0]
to [states.Count - 1]
).
Parameters
Name | Type | Description |
---|---|---|
states | IList |
Return Value
Type | Description |
---|---|
bool |