StateMachine<TState>.

AllowNullStates Property

Summary

[Assert-Only] Should the Animancer.FSM.StateMachine`1.CurrentState be allowed to be set to null? Default is false.
Assembly
Animancer.dll
Namespace
Animancer.FSM
Containing Type
StateMachine<TState>

Syntax

public bool AllowNullStates { get; private set; }

Remarks

Can be set by Animancer.FSM.StateMachine`1.SetAllowNullStates(System.Boolean).

Value

Type Description
bool