Summary
Initializes the `transition` based on the
UnityEditor.Animations.BlendTree.children
.- Assembly
- Animancer
.dll - Namespace
- Animancer
.Editor - Containing Type
- Transition
Asset Generator
Syntax
public static ChildMotion[] InitializeChildren<TTransition, TState>(out TTransition transition, BlendTree blendTree)
where TTransition : ManualMixerTransition<TState>, new() where TState : ManualMixerState
Type Parameters
Name | Description |
---|---|
TTransition | |
TState |
Parameters
Name | Type | Description |
---|---|---|
transition | TTransition | |
blendTree | BlendTree |
Return Value
Type | Description |
---|---|
ChildMotion[] |