Summary
Initializes the `transition` based on the
UnityEditor.Animations.BlendTree.children.- Assembly
- Animancer
.dll - Namespace
- Animancer
.Editor - Containing Type
- Transition
Asset Generator
Syntax
public static ChildMotion[] InitializeChildren<TTransition, TState>(out TTransition transition, BlendTree blendTree)
where TTransition : ManualMixerTransition<TState>, new() where TState : ManualMixerState
Type Parameters
| Name | Description |
|---|---|
| TTransition | |
| TState |
Parameters
| Name | Type | Description |
|---|---|---|
| transition | TTransition | |
| blendTree | BlendTree |
Return Value
| Type | Description |
|---|---|
| ChildMotion[] |