Summary
Calls
Animancer.AnimancerPlayable.GetKey(UnityEngine.AnimationClip) and returns the state registered with that key or
creates one if it doesn't exist.
If the state already exists but has the wrong Animancer.AnimancerState.Clip, the `allowSetClip`
parameter determines what will happen. False causes it to throw an System.ArgumentException while
true allows it to change the Animancer.AnimancerState.Clip. Note that the change is somewhat costly to
performance to use with caution.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- AnimancerLayer
Syntax
public AnimancerState GetOrCreateState(AnimationClip clip, bool allowSetClip = false)
Parameters
| Name | Type | Description |
|---|---|---|
| clip | AnimationClip | |
| allowSetClip | bool |
Return Value
| Type | Description |
|---|---|
| AnimancerState |