Summary
Returns the state registered with the `key` or creates one if it doesn't exist.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- AnimancerLayer
Syntax
public AnimancerState GetOrCreateState(Object key, AnimationClip clip, bool allowSetClip = false)
Remarks
If the state already exists but has the wrong
Animancer.AnimancerState.Clip, the `allowSetClip`
parameter determines what will happen. False causes it to throw an System.ArgumentException while
true allows it to change the Animancer.AnimancerState.Clip. Note that the change is somewhat costly to
performance to use with caution.
See also: Animancer.AnimancerPlayable.StateDictionary.GetOrCreate(System.Object,UnityEngine.AnimationClip,System.Boolean).
Parameters
| Name | Type | Description |
|---|---|---|
| key | Object | |
| clip | AnimationClip | |
| allowSetClip | bool |
Return Value
| Type | Description |
|---|---|
| AnimancerState |