Summary
    The number of states that can be connected to this layer before its 
		UnityEngine.Playables.Playable needs to
    allocate more inputs.
    - Assembly
- Animancer.dll 
- Namespace
- Animancer
- Containing Type
- AnimancerLayer
Syntax
public int Capacity { get; set; }Remarks
Starts at the 
	Animancer.AnimancerLayer.DefaultCapacity and doubles each time it needs to expand.Value
| Type | Description | 
|---|---|
| int |