Summary
[Editor-Only]
    A 
		Animancer.Editor.SerializedDataEditorWindow`2 for UnityEngine.Components.
    - Assembly
- Animancer.dll 
- Namespace
- Animancer.Editor 
- Base Types
- 
									- EditorWindow
- SerializedData Editor Window <TObject, TData> 
 
- Derived Types
							graph BT
	Type-->Base0["SerializedDataEditorWindow<TObject, TData>"]
	Base0-->Base1["EditorWindow"]
	Type["SerializedComponentDataEditorWindow<TObject, TData>"]
class Type type-node
	Derived0["TransformTreeWindow<TObject, TData>"]-->Type
	click Derived0 "/animancer-v7-4/api/Animancer.Editor/TransformTreeWindow_2"
						
					Syntax
public abstract class SerializedComponentDataEditorWindow<TObject, TData> : 
    SerializedDataEditorWindow<TObject, TData>
    where TObject : Component where TData : class, ICopyable<TData>, IEquatable<TData>, new()Type Parameters
| Name | Description | 
|---|---|
| TObject | |
| TData | 
Properties
| Name | Value | Summary | 
|---|---|---|
| SourceObject | TObject | The object which contains the data this class manages. | 
| Source | bool | 
    Override this to return  trueif theAnimancer.Editor.SerializedDataEditorWindow`2.SourceObjectcould be part of a prefab
    to ensure that modifications are serialized properly. | 
Methods
| Name | Value | Summary | 
|---|---|---|
| SetAndCaptureSource | void | 
    Sets the  Animancer.Editor.SerializedDataEditorWindow`2.SourceObjectand captures theAnimancer.Editor.SerializedDataEditorWindow`2.Dataas a copy of itsAnimancer.Editor.SerializedDataEditorWindow`2.SourceData. |