Summary
[Editor-Only] A custom Inspector for
Animancer.NamedAnimancerComponent
s.- Assembly
- Animancer
.dll - Namespace
- Animancer
.Editor - Base Types
graph BT
Type-->Base0["AnimancerComponentEditor"]
click Base0 "/animancer-v7-4/api/Animancer.Editor/AnimancerComponentEditor"
Base0-->Base1["BaseAnimancerComponentEditor"]
click Base1 "/animancer-v7-4/api/Animancer.Editor/BaseAnimancerComponentEditor"
Base1-->Base2["Editor"]
Type["NamedAnimancerComponentEditor"]
class Type type-node
Syntax
[CustomEditor(typeof(NamedAnimancerComponent), true), CanEditMultipleObjects]
public class NamedAnimancerComponentEditor : AnimancerComponentEditor
Attributes
Type | Description |
---|---|
CustomEditor | |
Can |
Properties
Name | Value | Summary |
---|---|---|
Targets | I |
UnityEditor.Editor.targets casted to Animancer.IAnimancerComponent .Inherited from Base
|
Methods
Name | Value | Summary |
---|---|---|
DoOtherFieldsGUI |
void |
Draws the rest of the Inspector fields after the Animator field.
Inherited from Base
|
Do |
bool |
[Editor-Only]
Draws any custom GUI for the `property`. The return value indicates whether the GUI should replace the
regular call to
UnityEditor.EditorGUILayout.PropertyField(UnityEditor.SerializedProperty,UnityEngine.GUILayoutOption[]) or not.
|
OnEnable |
void |
Initializes this
UnityEditor.Editor .Inherited from Base
|
OnInspectorGUI |
void |
Called by the Unity editor to draw the custom Inspector GUI elements.
Inherited from Base
|
Requires |
bool |
If we have only one object selected and are in Play Mode, we need to constantly repaint to keep the
Inspector up to date with the latest details.
Inherited from Base
|