Summary
[Editor-Only] A custom Inspector for 
		Animancer.NamedAnimancerComponents.- Assembly
 - Animancer
.dll  - Namespace
 - Animancer
.Editor  - Base Types
 
							graph BT
	Type-->Base0["AnimancerComponentEditor"]
	click Base0 "/animancer-v7-4/api/Animancer.Editor/AnimancerComponentEditor"
	Base0-->Base1["BaseAnimancerComponentEditor"]
	click Base1 "/animancer-v7-4/api/Animancer.Editor/BaseAnimancerComponentEditor"
	Base1-->Base2["Editor"]
	Type["NamedAnimancerComponentEditor"]
class Type type-node
						
					Syntax
[CustomEditor(typeof(NamedAnimancerComponent), true), CanEditMultipleObjects]
public class NamedAnimancerComponentEditor : AnimancerComponentEditor
	Attributes
| Type | Description | 
|---|---|
| CustomEditor | |
| Can | 
						
Properties
| Name | Value | Summary | 
|---|---|---|
| Targets | I | 
								
									UnityEditor.Editor.targets casted to Animancer.IAnimancerComponent.Inherited from Base 
								 | 
							
Methods
| Name | Value | Summary | 
|---|---|---|
| DoOtherFieldsGUI | 
								void | 
									 Draws the rest of the Inspector fields after the Animator field. 
											Inherited from Base 
								 | 
							
| Do | 
								bool | 
									 [Editor-Only]
    Draws any custom GUI for the `property`. The return value indicates whether the GUI should replace the
    regular call to  
								UnityEditor.EditorGUILayout.PropertyField(UnityEditor.SerializedProperty,UnityEngine.GUILayoutOption[]) or not.
     | 
							
| OnEnable | 
								void | 
									 Initializes this  
											UnityEditor.Editor.Inherited from Base 
								 | 
							
| OnInspectorGUI | 
								void | 
									 Called by the Unity editor to draw the custom Inspector GUI elements. 
											Inherited from Base 
								 | 
							
| Requires | 
								bool | 
									 
    If we have only one object selected and are in Play Mode, we need to constantly repaint to keep the
    Inspector up to date with the latest details.
     
											Inherited from Base 
								 |