Summary
[Editor-Only]
A custom Inspector for
UnityEngine.Sprite
s which allows you to directly edit them instead of just showing
their details like the default one does.
- Assembly
- Animancer
.dll - Namespace
- Animancer
.Editor - Base Types
-
- Editor
graph BT
Type-->Base0["Editor"]
Type["SpriteEditor"]
class Type type-node
Syntax
[CustomEditor(typeof(Sprite), true), CanEditMultipleObjects]
public class SpriteEditor : Editor
Attributes
Type | Description |
---|---|
CustomEditor | |
Can |
Methods
Name | Value | Summary |
---|---|---|
GetInfoString |
string | |
HasPreviewGUI |
bool | |
InverseLerpUnclamped |
float |
The opposite of
UnityEngine.Mathf.LerpUnclamped(System.Single,System.Single,System.Single) .static
|
OnDisable |
void |
Cleans up this editor.
|
OnEnable |
void |
Initializes this editor.
|
OnInspectorGUI |
void |
Called by the Unity editor to draw the custom Inspector GUI elements.
|
OnPreviewGUI |
void | |
RenderStaticPreview |
Texture2D |