Summary
[Editor-Only] Draws the Inspector GUI for an
Animancer.ITransitionDetailed.- Assembly
- Animancer
.dll - Namespace
- Animancer
.Editor - Base Types
-
- PropertyDrawer
- Derived Types
graph BT
Type-->Base0["PropertyDrawer"]
Type["TransitionDrawer"]
class Type type-node
Derived0["ClipTransition.Drawer"]-->Type
click Derived0 "/animancer-v7-4/api/Animancer/Drawer"
Derived1["ManualMixerTransition.Drawer"]-->Type
click Derived1 "/animancer-v7-4/api/Animancer/Drawer"
Derived2["ControllerTransition.Drawer"]-->Type
click Derived2 "/animancer-v7-4/api/Animancer/Drawer"
Derived3["DirectionalClipTransition.Drawer"]-->Type
click Derived3 "/animancer-v7-4/api/Animancer/Drawer"
Derived4["PlayableAssetTransition.Drawer"]-->Type
click Derived4 "/animancer-v7-4/api/Animancer/Drawer"
Syntax
[CustomPropertyDrawer(typeof(ITransitionDetailed), true)]
public class TransitionDrawer : PropertyDrawer
Attributes
| Type | Description |
|---|---|
| CustomPropertyDrawer |
Constructors
| Name | Summary |
|---|---|
| TransitionDrawer |
Creates a new Animancer.Editor.TransitionDrawer. |
| TransitionDrawer |
Creates a new Animancer.Editor.TransitionDrawer and sets the Animancer.Editor.TransitionDrawer.MainPropertyName. |
Fields
| Name | Constant Value | Summary |
|---|---|---|
| MainPropertyName |
If set, the field with this name will be drawn on the header line with the foldout arrow instead of in its
regular place.
|
|
| Main |
"." +
Animancer.Editor.TransitionDrawer.MainPropertyName (to avoid creating garbage repeatedly). |
|
| Normalized |
_NormalizedStartTime |
The name of the backing field of
ClipTransition.NormalizedStartTime.static
|
Properties
| Name | Value | Summary |
|---|---|---|
| Context | TransitionDrawer |
The current
Animancer.Editor.TransitionDrawer.DrawerContext.static
|
| PreviewButtonStyle | GUIStyle |
The style used for the button that opens the
Animancer.Editor.TransitionPreviewWindow.static
|
Methods
| Name | Value | Summary |
|---|---|---|
| CanCacheInspectorGUI |
bool |
Can't cache because it breaks the
Animancer.Editor.TimelineGUI. |
| DoChildPropertyGUI |
void |
Draws the `property` GUI in relation to the `rootProperty` which was passed into
Animancer.Editor.TransitionDrawer.OnGUI(UnityEngine.Rect,UnityEditor.SerializedProperty,UnityEngine.GUIContent).
|
| DoHeaderGUI |
void |
Draws the root property of a transition with an optional main property on the same line.
|
| DoMainPropertyGUI |
void |
Draws the GUI the the target transition's main property.
|
| DoPreviewButtonGUI |
bool |
Draws a small button using the
Animancer.Editor.TransitionPreviewWindow.Icon.static
|
| GetPropertyHeight |
float |
Returns the number of vertical pixels the `property` will occupy when it is drawn.
|
| InitializeMode |
void |
If the
Animancer.Editor.TransitionDrawer._Mode is Animancer.Editor.TransitionDrawer.Mode.Uninitialized, this method determines how it should start
based on the number of properties in the `serializedObject`. If the only serialized field is an
Animancer.ITransition then it should start expanded.
|
| OnGUI |
void |
Draws the root `property` GUI and calls
Animancer.Editor.TransitionDrawer.DoChildPropertyGUI(UnityEngine.Rect@,UnityEditor.SerializedProperty,UnityEditor.SerializedProperty,UnityEngine.GUIContent) for each of its children. |
| TryDoStartTimeField |
bool |
If the `property` is a "Start Time" field, this method draws it as well as the "End Time" below it and
returns true.
static
|