Summary
[Editor-Only] Draws the Inspector GUI for an
Animancer.ITransitionDetailed
.- Assembly
- Animancer
.dll - Namespace
- Animancer
.Editor - Base Types
-
- PropertyDrawer
- Derived Types
graph BT
Type-->Base0["PropertyDrawer"]
Type["TransitionDrawer"]
class Type type-node
Derived0["ClipTransition.Drawer"]-->Type
click Derived0 "/animancer-v7-4/api/Animancer/Drawer"
Derived1["ManualMixerTransition.Drawer"]-->Type
click Derived1 "/animancer-v7-4/api/Animancer/Drawer"
Derived2["ControllerTransition.Drawer"]-->Type
click Derived2 "/animancer-v7-4/api/Animancer/Drawer"
Derived3["DirectionalClipTransition.Drawer"]-->Type
click Derived3 "/animancer-v7-4/api/Animancer/Drawer"
Derived4["PlayableAssetTransition.Drawer"]-->Type
click Derived4 "/animancer-v7-4/api/Animancer/Drawer"
Syntax
[CustomPropertyDrawer(typeof(ITransitionDetailed), true)]
public class TransitionDrawer : PropertyDrawer
Attributes
Type | Description |
---|---|
CustomPropertyDrawer |
Constructors
Name | Summary |
---|---|
TransitionDrawer |
Creates a new Animancer.Editor.TransitionDrawer . |
TransitionDrawer |
Creates a new Animancer.Editor.TransitionDrawer and sets the Animancer.Editor.TransitionDrawer.MainPropertyName . |
Fields
Name | Constant Value | Summary |
---|---|---|
MainPropertyName |
If set, the field with this name will be drawn on the header line with the foldout arrow instead of in its
regular place.
|
|
Main |
"." +
Animancer.Editor.TransitionDrawer.MainPropertyName (to avoid creating garbage repeatedly). |
|
Normalized |
_NormalizedStartTime |
The name of the backing field of
ClipTransition.NormalizedStartTime .static
|
Properties
Name | Value | Summary |
---|---|---|
Context | TransitionDrawer |
The current
Animancer.Editor.TransitionDrawer.DrawerContext .static
|
PreviewButtonStyle | GUIStyle |
The style used for the button that opens the
Animancer.Editor.TransitionPreviewWindow .static
|
Methods
Name | Value | Summary |
---|---|---|
CanCacheInspectorGUI |
bool |
Can't cache because it breaks the
Animancer.Editor.TimelineGUI . |
DoChildPropertyGUI |
void |
Draws the `property` GUI in relation to the `rootProperty` which was passed into
Animancer.Editor.TransitionDrawer.OnGUI(UnityEngine.Rect,UnityEditor.SerializedProperty,UnityEngine.GUIContent) .
|
DoHeaderGUI |
void |
Draws the root property of a transition with an optional main property on the same line.
|
DoMainPropertyGUI |
void |
Draws the GUI the the target transition's main property.
|
DoPreviewButtonGUI |
bool |
Draws a small button using the
Animancer.Editor.TransitionPreviewWindow.Icon .static
|
GetPropertyHeight |
float |
Returns the number of vertical pixels the `property` will occupy when it is drawn.
|
InitializeMode |
void |
If the
Animancer.Editor.TransitionDrawer._Mode is Animancer.Editor.TransitionDrawer.Mode.Uninitialized , this method determines how it should start
based on the number of properties in the `serializedObject`. If the only serialized field is an
Animancer.ITransition then it should start expanded.
|
OnGUI |
void |
Draws the root `property` GUI and calls
Animancer.Editor.TransitionDrawer.DoChildPropertyGUI(UnityEngine.Rect@,UnityEditor.SerializedProperty,UnityEditor.SerializedProperty,UnityEngine.GUIContent) for each of its children. |
TryDoStartTimeField |
bool |
If the `property` is a "Start Time" field, this method draws it as well as the "End Time" below it and
returns true.
static
|