Summary
Randomly spawns missiles at a gradually increasing rate over an area.
- Assembly
- Weaver
.dll - Namespace
- Weaver
.Examples - Base Types
-
- MonoBehaviour
graph BT
Type-->Base0["MonoBehaviour"]
Type["MissileRain"]
class Type type-node
Syntax
public sealed class MissileRain : MonoBehaviour
Properties
Name | Value | Summary |
---|---|---|
FireRate | float |
The base number of missiles to fire per second.
|
FireRateAcceleration | float |
The amount to increase the fire rate for each missile fired.
|
MissilePrefabs | MissileList |
The missile types to choose from each time one is fired.
|
MissileSpeed | float |
The base speed of each missile when it is fired.
|
Missile |
float |
The additional speed to give missiles for each one fired previously.
|
Missile |
float |
The rate at which
Weaver.Examples.MissileRain._MissileSpeedAcceleration diminishes for each missile fired. |
SpawnRadius | float |
The range in either direction within which missiles are spawned.
|