Summary
[Editor-Only]
An
Weaver.Editor.Procedural.AssetGenerator which saves UnityEngine.TextAssets as ".txt" text files.
- Assembly
- Weaver
.dll - Namespace
- Weaver
.Editor .Procedural - Base Types
-
- Object
- AssetGenerator
- Derived Types
graph BT
Type-->Base0["AssetGenerator"]
click Base0 "/weaver/api/Weaver.Editor.Procedural/AssetGenerator"
Base0-->Base1["Object"]
Type["TextGenerator"]
class Type type-node
Derived0["ScriptGenerator"]-->Type
click Derived0 "/weaver/api/Weaver.Editor.Procedural/ScriptGenerator"
Syntax
[AssetGenerator(typeof(TextAsset))]
public class TextGenerator : AssetGenerator
Attributes
| Type | Description |
|---|---|
| Asset |
[Editor-Only]
Specifies which asset type can be generated by the attributed class (which must inherit from
Weaver.Editor.Procedural.AssetGenerator).
|
Properties
| Name | Value | Summary |
|---|---|---|
| DefaultFileExtension | string |
.txt
|
| Generator |
Type[] |
The parameter types of a generator method for this asset type. When overriding this property, consider
using
Weaver.ReflectionUtilities.OneType(System.Type) or Weaver.ReflectionUtilities.TwoTypes(System.Type,System.Type).
|
| Generator |
Type |
The default return type for generator methods used by this generator.
|
| HowToCancel | string |
Explains how to cancel the generation of an asset.
|
Methods
| Name | Value | Summary |
|---|---|---|
| AddItemsToMenu |
void |
Populates `menu` with various items for the context menu of `asset`.
Inherited from AssetGenerator
|
| Append |
void |
Appends the full description of this
Weaver.Editor.Procedural.AssetGenerator and how it is to be used.Inherited from AssetGenerator
|
| AppendHeader |
void |
Override to append any default text at the top of every file.
|
| Destroy |
void |
Destroys the specified `obj`.
Inherited from AssetGenerator
|
| Get |
string |
Gets the asset path of the existing asset and destroys all of its sub-assets.
Inherited from AssetGenerator
|
| GetGeneratorMethod |
MethodInfo |
Attempts to find the generator method assofiated with `assetField`.
Inherited from AssetGenerator
|
| GetGeneratorMethod |
MethodInfo |
Finds the generator method associated with a particular procedural asset.
Inherited from AssetGenerator
|
| GetMethod |
MethodInfo |
Finds the generator method associated with a particular procedural asset.
Inherited from AssetGenerator
|
| Invoke |
Object |
Invokes `asset.GeneratorMethod` with the correct parameters for this
Weaver.Editor.Procedural.AssetGenerator. |
| OnSaveText |
void |
Called after the asset is saved.
|
| Save |
void |
Does nothing because
UnityEngine.TextAssets are saved inside Weaver.Editor.Procedural.TextGenerator.InvokeGeneratorMethod(Weaver.Editor.Procedural.ProceduralAsset). |
| SaveAndRelease |
void |
Writes the contents of the `text` to the specified file `path` and releases the
System.Text.StringBuilder for later reuse.
static
|
| SaveDefaultAsset |
void |
Creates and saves an empty default asset to save sub assets inside while the asset is still generating.
Inherited from AssetGenerator
|
| UseTempScene |
bool |
Indicates whether a temporary scene should be opened while generating the specified `asset`.
Default is false.
Inherited from AssetGenerator
|
| Validate |
bool |
Checks if return type of a generator method is valid for this generator type.
Inherited from AssetGenerator
|