Summary
[Editor-Only]
An
Weaver.Editor.Procedural.AssetGenerator
which saves UnityEngine.GameObject
s and UnityEngine.Component
s as prefabs.
- Assembly
- Weaver
.dll - Namespace
- Weaver
.Editor .Procedural - Base Types
-
- Object
- AssetGenerator
graph BT
Type-->Base0["AssetGenerator"]
click Base0 "/weaver/api/Weaver.Editor.Procedural/AssetGenerator"
Base0-->Base1["Object"]
Type["PrefabGenerator"]
class Type type-node
Syntax
[AssetGenerator(typeof(GameObject))]
[AssetGenerator(typeof(Component))]
public class PrefabGenerator : AssetGenerator
Attributes
Type | Description |
---|---|
Asset |
[Editor-Only]
Specifies which asset type can be generated by the attributed class (which must inherit from
Weaver.Editor.Procedural.AssetGenerator ).
|
Asset |
[Editor-Only]
Specifies which asset type can be generated by the attributed class (which must inherit from
Weaver.Editor.Procedural.AssetGenerator ).
|
Properties
Name | Value | Summary |
---|---|---|
DefaultFileExtension | string |
.prefab
|
Generator |
Type[] |
The parameter types of a generator method for this asset type. When overriding this property, consider
using
Weaver.ReflectionUtilities.OneType(System.Type) or Weaver.ReflectionUtilities.TwoTypes(System.Type,System.Type) .
Inherited from AssetGenerator
|
Generator |
Type |
The default return type for generator methods used by this generator.
|
HowToCancel | string |
Explains how to cancel the generation of an asset (for
Weaver.Editor.Procedural.AssetGenerator.AppendFullDescription(System.Text.StringBuilder) ).Inherited from AssetGenerator
|
Methods
Name | Value | Summary |
---|---|---|
AddItemsToMenu |
void |
Populates `menu` with various items for the context menu of `asset`.
Inherited from AssetGenerator
|
Append |
void |
Appends the full description of this
Weaver.Editor.Procedural.AssetGenerator and how it is to be used.Inherited from AssetGenerator
|
Destroy |
void |
Destroys the specified `obj`.
If it is a
UnityEngine.Component , this method destroys its UnityEngine.Component.gameObject instead.
|
Get |
string |
Gets the asset path of the existing asset and destroys all of its sub-assets.
Inherited from AssetGenerator
|
GetGeneratorMethod |
MethodInfo |
Attempts to find the generator method assofiated with `assetField`.
Inherited from AssetGenerator
|
GetGeneratorMethod |
MethodInfo |
Finds the generator method associated with a particular procedural asset.
Inherited from AssetGenerator
|
GetMethod |
MethodInfo |
Finds the generator method associated with a particular procedural asset.
Inherited from AssetGenerator
|
Invoke |
Object |
Invokes `asset.GeneratorMethod` with the correct parameters for this
Weaver.Editor.Procedural.AssetGenerator . |
Save |
void |
Saves `obj` as a prefab at `assetPath`.
|
SaveDefaultAsset |
void |
Creates and saves an empty prefab to save sub assets inside while the asset is still generating.
|
UseTempScene |
bool |
Indicates whether a temporary scene should be opened while generating the specified `asset`.
Returns true because prefabs should always be generated in a temporary scene.
|
Validate |
bool |
Checks if return type of a generator method is valid for this generator type.
|