Summary
Does nothing because
UnityEngine.TextAssets are saved inside Weaver.Editor.Procedural.TextGenerator.InvokeGeneratorMethod(Weaver.Editor.Procedural.ProceduralAsset).- Assembly
- Weaver
.dll - Namespace
- Weaver
.Editor .Procedural - Containing Type
- TextGenerator
Syntax
public override void Save(ref Object obj, string assetPath, out bool hasSubAssets)
Parameters
| Name | Type | Description |
|---|---|---|
| obj | Object | |
| assetPath | string | |
| hasSubAssets | bool |
Return Value
| Type | Description |
|---|---|
| void |