Summary
Does nothing because
UnityEngine.TextAsset
s are saved inside Weaver.Editor.Procedural.TextGenerator.InvokeGeneratorMethod(Weaver.Editor.Procedural.ProceduralAsset)
.- Assembly
- Weaver
.dll - Namespace
- Weaver
.Editor .Procedural - Containing Type
- TextGenerator
Syntax
public override void Save(ref Object obj, string assetPath, out bool hasSubAssets)
Parameters
Name | Type | Description |
---|---|---|
obj | Object | |
assetPath | string | |
hasSubAssets | bool |
Return Value
Type | Description |
---|---|
void |