TextGenerator.

Save(Object, string, bool) Method

Summary

Does nothing because UnityEngine.TextAssets are saved inside Weaver.Editor.Procedural.TextGenerator.InvokeGeneratorMethod(Weaver.Editor.Procedural.ProceduralAsset).
Assembly
Weaver.dll
Namespace
Weaver.Editor.Procedural
Containing Type
TextGenerator

Syntax

public override void Save(ref Object obj, string assetPath, out bool hasSubAssets)

Parameters

Name Type Description
obj Object
assetPath string
hasSubAssets bool

Return Value

Type Description
void