AnimationsScriptBuilder |
[Editor-Only, Internal]
Scans your project for all UnityEditor.Animations.AnimatorController assets to gather the hashes of all states and
parameters then procedurally generates a script containing constants wrapper methods for each of them.
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AssetGenerator |
[Editor-Only]
Base class for systems which manage aspects of procedural asset generation that are unique to certain asset
types: determining the asset path, finding and invoking the generator method, and saving the generated asset.
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AssetGeneratorAttribute |
[Editor-Only]
Specifies which asset type can be generated by the attributed class (which must inherit from
Weaver.Editor.Procedural.AssetGenerator ).
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AssetListGenerator |
[Editor-Only] An Weaver.Editor.Procedural.AssetGenerator which saves asset lists. |
InjectorScriptBuilder |
[Editor-Only]
A system for handling the build process so that members with Weaver.InjectionAttribute s can be
initialized efficiently in a runtime build.
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LayersScriptBuilder |
[Editor-Only, Internal]
Procedurally generates a script containing constants corresponding to the physics layers in your project.
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NavigationAreasScriptBuilder |
[Editor-Only, Internal]
Procedurally generates a script containing constants corresponding to the navigation areas in your project.
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PrefabGenerator |
[Editor-Only]
An Weaver.Editor.Procedural.AssetGenerator which saves UnityEngine.GameObject s and UnityEngine.Component s as prefabs.
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ProceduralAsset |
A group of details relating to an Weaver.AssetInjectionAttribute which allow its target asset to be
procedurally generated.
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ScenesScriptBuilder |
[Editor-Only, Internal]
Procedurally generates a script containing constants corresponding to the scenes in your build settings.
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ScriptGenerator |
[Editor-Only]
An Weaver.Editor.Procedural.AssetGenerator which saves UnityEditor.MonoScript s as ".cs" text files.
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ShadersScriptBuilder |
[Editor-Only, Internal]
Procedurally generates a script containing constants corresponding to the properties and symbols in a set of
shaders chosen in the Weaver.Editor.Window.ShadersPanel .
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SimpleScriptBuilder |
[Editor-Only]
A simple Weaver.Editor.Procedural.Scripting.ScriptBuilder which builds a script containing a single class.
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TagsScriptBuilder |
[Editor-Only, Internal]
Procedurally generates a script containing constants corresponding to the properties and symbols in a set of
shaders chosen in the Weaver.Editor.Window.TagsPanel .
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TextGenerator |
[Editor-Only]
An Weaver.Editor.Procedural.AssetGenerator which saves UnityEngine.TextAsset s as ".txt" text files.
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TextureGenerator |
[Editor-Only]
An Weaver.Editor.Procedural.AssetGenerator which saves UnityEngine.Texture2D s as ".png" image files.
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