| AnimationsScriptBuilder |
[Editor-Only, Internal]
Scans your project for all UnityEditor.Animations.AnimatorController assets to gather the hashes of all states and
parameters then procedurally generates a script containing constants wrapper methods for each of them.
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| AssetGenerator |
[Editor-Only]
Base class for systems which manage aspects of procedural asset generation that are unique to certain asset
types: determining the asset path, finding and invoking the generator method, and saving the generated asset.
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| AssetGeneratorAttribute |
[Editor-Only]
Specifies which asset type can be generated by the attributed class (which must inherit from
Weaver.Editor.Procedural.AssetGenerator).
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| AssetListGenerator |
[Editor-Only] An Weaver.Editor.Procedural.AssetGenerator which saves asset lists. |
| InjectorScriptBuilder |
[Editor-Only]
A system for handling the build process so that members with Weaver.InjectionAttributes can be
initialized efficiently in a runtime build.
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| LayersScriptBuilder |
[Editor-Only, Internal]
Procedurally generates a script containing constants corresponding to the physics layers in your project.
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| NavigationAreasScriptBuilder |
[Editor-Only, Internal]
Procedurally generates a script containing constants corresponding to the navigation areas in your project.
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| PrefabGenerator |
[Editor-Only]
An Weaver.Editor.Procedural.AssetGenerator which saves UnityEngine.GameObjects and UnityEngine.Components as prefabs.
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| ProceduralAsset |
A group of details relating to an Weaver.AssetInjectionAttribute which allow its target asset to be
procedurally generated.
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| ScenesScriptBuilder |
[Editor-Only, Internal]
Procedurally generates a script containing constants corresponding to the scenes in your build settings.
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| ScriptGenerator |
[Editor-Only]
An Weaver.Editor.Procedural.AssetGenerator which saves UnityEditor.MonoScripts as ".cs" text files.
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| ShadersScriptBuilder |
[Editor-Only, Internal]
Procedurally generates a script containing constants corresponding to the properties and symbols in a set of
shaders chosen in the Weaver.Editor.Window.ShadersPanel.
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| SimpleScriptBuilder |
[Editor-Only]
A simple Weaver.Editor.Procedural.Scripting.ScriptBuilder which builds a script containing a single class.
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| TagsScriptBuilder |
[Editor-Only, Internal]
Procedurally generates a script containing constants corresponding to the properties and symbols in a set of
shaders chosen in the Weaver.Editor.Window.TagsPanel.
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| TextGenerator |
[Editor-Only]
An Weaver.Editor.Procedural.AssetGenerator which saves UnityEngine.TextAssets as ".txt" text files.
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| TextureGenerator |
[Editor-Only]
An Weaver.Editor.Procedural.AssetGenerator which saves UnityEngine.Texture2Ds as ".png" image files.
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