This brain controls the
Character using a very simple Behaviour Tree system to allow enemy behaviour to be built from small nodes instead of hard-coding a new script for each one. All the enemies use it to implement their AI.
|Introduction||An introduction to the concept of Behaviour Trees and the basics of this system.|
|General Nodes||The core nodes which have could be used directly in any other project.|
|Specific Nodes||The nodes which directly interact with other parts of the Platformer Game Kit.|
|Enemies||The actual behaviour of each enemy type.|