ProjectileAttackTransition Class

Summary

A Animancer.ClipTransition which launches a projectile.
Assembly
PlatformerGameKit.dll
Namespace
PlatformerGameKit
Interfaces
Base Types
  • ClipTransition
graph BT Type-->Base0["ClipTransition"] Type-.->Interface0["ISerializationCallbackReceiver"] Type-.->Interface1["ICopyable<ProjectileAttackTransition>"] Type-.->Interface2["ITransitionGUI"] Type["ProjectileAttackTransition"] class Type type-node

Syntax

[Serializable]
[EventNames(EventName)]
public class ProjectileAttackTransition : ClipTransition, ISerializationCallbackReceiver, 
    ICopyable<ProjectileAttackTransition>, ITransitionGUI

Remarks

Documentation: Ranged Attacks

Attributes

Type Description
SerializableAttribute
EventNamesAttribute

Fields

Name Constant Value Summary
EventName Fire
static

Properties

Name Value Summary
Damage int
Force float
LaunchPoint Vector2
LaunchSpeed float
ProjectilePrefab Projectile

Methods

Name Value Summary
CopyFrom(ProjectileAttackTransition) void