Summary
A
PlatformerGameKit.Characters.Brains.CharacterBrain which manages the states of a player to be controlled by a
PlatformerGameKit.Characters.Brains.PlayerInputManager or PlayerInputSystem.
- Assembly
- PlatformerGameKit
.dll - Namespace
- PlatformerGameKit
.Characters .Brains - Base Types
-
- MonoBehaviour
- CharacterBrain
graph BT
Type-->Base0["CharacterBrain"]
click Base0 "/platformer/api/PlatformerGameKit.Characters.Brains/CharacterBrain"
Base0-->Base1["MonoBehaviour"]
Type["PlayerBrain"]
class Type type-node
Syntax
[AddComponentMenu(MenuPrefix + "Player Brain")]
[PlatformerHelpUrl(typeof(PlayerBrain))]
public class PlayerBrain : CharacterBrain
Remarks
Documentation:
Player Brain
Attributes
| Type | Description |
|---|---|
| AddComponentMenu | |
| Platformer |
[Assert-Conditional]
A UnityEngine.HelpURLAttribute which points to Platformer Game Kit's documentation.
|
Fields
| Name | Constant Value | Summary |
|---|---|---|
| Default |
-10000 |
Run inputs before everything else.
Inherited from CharacterBrain
static
|
| MenuPrefix | Platformer Game Kit/Characters/Brains/ |
The menu prefix for
UnityEngine.AddComponentMenu.Inherited from CharacterBrain
static
|
Properties
| Name | Value | Summary |
|---|---|---|
| Character | Character |
The
PlatformerGameKit.Characters.Character this brain is controlling.Inherited from CharacterBrain
|
Methods
| Name | Value | Summary |
|---|---|---|
| Awake |
void | |
| Buffer |
void | |
| OnValidate |
void |
[Editor-Only] Ensures that all fields have valid values and finds missing components nearby.
Inherited from CharacterBrain
|
| TryIdle |
void | |
| TryJump |
void | |
| TryPrimaryAttack |
void | |
| TrySecondaryAttack |
void | |
| Update |
void |