Summary
Base class for components that decide what a
PlatformerGameKit.Characters.Character
wants to do.- Assembly
- PlatformerGameKit
.dll - Namespace
- PlatformerGameKit
.Characters .Brains - Base Types
-
- MonoBehaviour
- Derived Types
graph BT
Type-->Base0["MonoBehaviour"]
Type["CharacterBrain"]
class Type type-node
Derived0["BehaviourTreeBrain"]-->Type
click Derived0 "/platformer/api/PlatformerGameKit.Characters.Brains/BehaviourTreeBrain"
Derived1["PlayerBrain"]-->Type
click Derived1 "/platformer/api/PlatformerGameKit.Characters.Brains/PlayerBrain"
Syntax
[AddComponentMenu(MenuPrefix + "Character Brain")]
[PlatformerHelpUrl(typeof(CharacterBrain))]
[DefaultExecutionOrder(DefaultExecutionOrder)]
public abstract class CharacterBrain : MonoBehaviour
Remarks
Documentation:
Brains
Attributes
Type | Description |
---|---|
AddComponentMenu | |
Platformer |
[Assert-Conditional]
A UnityEngine.HelpURLAttribute which points to Platformer Game Kit's documentation.
|
Default |
Fields
Name | Constant Value | Summary |
---|---|---|
Default |
-10000 |
Run inputs before everything else.
static
|
MenuPrefix | Platformer Game Kit/Characters/Brains/ |
The menu prefix for
UnityEngine.AddComponentMenu .static
|
Properties
Methods
Name | Value | Summary |
---|---|---|
OnValidate |
void |
[Editor-Only] Ensures that all fields have valid values and finds missing components nearby.
|