Summary
An
PlatformerGameKit.BehaviourTrees.IBehaviourNode
which calls PlatformerGameKit.BehaviourTrees.IBehaviourNode.Execute
on an array of
PlatformerGameKit.BehaviourTrees.GroupNode.Children
.
- Assembly
- PlatformerGameKit
.dll - Namespace
- PlatformerGameKit
.BehaviourTrees - Interfaces
-
- IBehaviourNode
- IPolymorphic
- IPolymorphicReset
- Base Types
-
- Object
- Derived Types
graph BT
Type-->Base0["Object"]
Type-.->Interface0["IBehaviourNode"]
click Interface0 "/platformer/api/PlatformerGameKit.BehaviourTrees/IBehaviourNode"
Type-.->Interface1["IPolymorphic"]
Type-.->Interface2["IPolymorphicReset"]
Type["GroupNode"]
class Type type-node
Derived0["Selector"]-->Type
click Derived0 "/platformer/api/PlatformerGameKit.BehaviourTrees/Selector"
Derived1["Sequence"]-->Type
click Derived1 "/platformer/api/PlatformerGameKit.BehaviourTrees/Sequence"
Syntax
[Serializable]
public abstract class GroupNode : IBehaviourNode, IPolymorphic, IPolymorphicReset
Remarks
Documentation:
Behaviour Tree Brains - Groups
Attributes
Type | Description |
---|---|
Serializable |
Properties
Name | Value | Summary |
---|---|---|
ChildCount | int |
The number of children this node has.
|
Children | IBehaviourNode[] |
The other nodes on which
PlatformerGameKit.BehaviourTrees.IBehaviourNode.Execute is called to determine the
PlatformerGameKit.BehaviourTrees.Result of this node.
|
Methods
Name | Value | Summary |
---|---|---|
Execute |
Result |
Runs this node's main logic.
|
GetChild |
IBehaviourNode |
Gets the child node at the specified `index`.
|