ActionNode Class

Summary

A PlatformerGameKit.BehaviourTrees.LeafNode which invokes an System.Action.
Assembly
PlatformerGameKit.dll
Namespace
PlatformerGameKit.BehaviourTrees
Interfaces
Base Types
graph BT Type-->Base0["LeafNode"] click Base0 "/platformer/api/PlatformerGameKit.BehaviourTrees/LeafNode" Base0-->Base1["Object"] Type-.->Interface0["IBehaviourNode"] click Interface0 "/platformer/api/PlatformerGameKit.BehaviourTrees/IBehaviourNode" Type-.->Interface1["IPolymorphic"] Type["ActionNode"] class Type type-node

Syntax

public sealed class ActionNode : LeafNode, IBehaviourNode, IPolymorphic

Remarks

Documentation: Behaviour Tree Brains - Leaves

Constructors

Name Summary
ActionNode() Creates a new PlatformerGameKit.BehaviourTrees.ActionNode.
ActionNode(Action) Creates a new PlatformerGameKit.BehaviourTrees.ActionNode.

Properties

Name Value Summary
Action Action
The delegate which will be invoked by PlatformerGameKit.BehaviourTrees.ActionNode.Execute.

Methods

Name Value Summary
Execute() Result
Runs this node's main logic.