A collection of wrappers for PlayerPrefs which simplify the way you can store and retrieve values.
|Holds a text comment as a
UnityEngine.ScriptableObject asset which can be viewed and edited in the inspector.
|Holds a text comment for a
UnityEngine.GameObject which can be viewed and edited in the inspector.
InspectorGadgets.StaticLazyStack`1 which implements
System.IDisposable.Dispose to automatically call
|Various utility methods used by
UnityEngine.Vector4 which uses nullable floats.
|[Editor-Only] A link to another location in the project for easy navigation.
InspectorGadgets.DisposableStaticLazyStack`1 that gets and stores a particular TValue,
sets it to a different value, and then reverts it to the previous value when disposed.
A static stack that creates new elements as needed but keeps and reuses them instead of actually adding and
removing like a regular stack.
|String constants used throughout