Summary
Everything in the Inspector Gadgets plugin.
Class Types
Class |
Summary |
AutoPrefs |
A collection of wrappers for PlayerPrefs and EditorPrefs which simplify the way you can store and retrieve values.
|
CommentAsset |
Holds a text comment as a ScriptableObject asset which can be viewed and edited in the inspector. |
CommentComponent |
Holds a text comment for a GameObject which can be viewed and edited in the inspector. |
DisposableStaticLazyStack<T> |
A InspectorGadgets.StaticLazyStack`1 which implements System.IDisposable.Dispose to automatically call
InspectorGadgets.StaticLazyStack`1.Decrement
|
IGUtils |
Various utility methods used by InspectorGadgets . |
NullableVector4 |
A Vector4 which uses nullable floats. |
Shortcut |
[Editor-Only] A link to another location in the project for easy navigation. |
SimpleStaticLazyStack<TStack, TValue> |
A InspectorGadgets.DisposableStaticLazyStack`1 that gets and stores a particular TValue,
sets it to a different value, and then reverts it to the previous value when disposed.
|
StaticLazyStack<T> |
A static stack that creates new elements as needed but keeps and reuses them instead of actually adding and
removing like a regular stack.
|
Strings |
String constants used throughout InspectorGadgets . |
Interface Types
Interface |
Summary |
IComment |
Common interface for objects that are displayed by the InspectorGadgets.Editor.CommentEditor . |
Enum Types
Enum |
Summary |
EditorState |
Represents a Unity Editor state which can be used as a condition. |
Namespaces