ReadMe.

ReadMe.Editor Class

Summary

[Editor-Only] A custom Inspector for FlexiMotion.Editor.ReadMe.
Assembly
FlexiMotion.dll
Namespace
FlexiMotion.Editor
Base Types
  • Editor
graph BT Type-->Base0["Editor"] Type["ReadMe.Editor"] class Type type-node

Syntax

[CustomEditor(typeof(ReadMe), editorForChildClasses: true)]
public class ReadMe.Editor : Editor

Attributes

Type Description
CustomEditor

Methods

Name Value Summary
DoExampleBlock() void
DoExtraExamples() void
DoHeadingLink(string, string, string, string, int) void
DoIntroductionBlock() void
DoLinkButton(string, string, GUIStyle, int) Rect
DoSpace() void
static
DoSupportBlock() void
DrawLine(Vector2, Vector2, Color) void
Draws a line between the `start` and `end` using the `color`.
static
OnEnable() void
OnHeaderGUI() void
OnInspectorGUI() void
TryUseClickEvent(Rect, int) bool
Returns true and uses the current event if it is UnityEngine.EventType.MouseUp inside the specified `area`.
static
TryUseClickEventInLastRect(int) bool
Returns true and uses the current event if it is UnityEngine.EventType.MouseUp inside the last GUI Layout UnityEngine.Rect that was drawn.
static
UseDefaultMargins() bool
Don't use any margins.

Extension Methods

Name Value Summary
LogTemp<ReadMe.Editor>(Object) T
Debug.Log(message, context) with an [System.ObsoleteAttribute] warning so you remember to remove any calls.
SafeGetHashCode<ReadMe.Editor>() int
Uses System.Collections.Generic.EqualityComparer`1.Default to get a hash code.