Summary
[Editor-Only] A wrapper for
UnityEditor.SceneView.duringSceneGui.- Assembly
- FlexiMotion
.dll - Namespace
- FlexiMotion
.Editor - Base Types
-
- Object
- Derived Types
graph BT
Type-->Base0["Object"]
Type["CustomSceneGui"]
class Type type-node
Derived0["SphereVisualiser"]-->Type
click Derived0 "/flexi-motion/api/FlexiMotion.Editor/SphereVisualiser"
Derived1["SphereColliderHandle"]-->Type
click Derived1 "/flexi-motion/api/FlexiMotion.Editor/SphereColliderHandle"
Syntax
public class CustomSceneGui
Events
| Name | Type | Summary |
|---|---|---|
| OnSceneGui | Action |
The method which will be called by
UnityEditor.SceneView.duringSceneGui. |
Properties
| Name | Value | Summary |
|---|---|---|
| IsEnabled | bool |
Is this GUI currently visible in the
UnityEditor.SceneView? |
Methods
| Name | Value | Summary |
|---|---|---|
| GetMousePosition |
Vector2 |
Get the current mouse position corrected for the `sceneView`.
static
|
Extension Methods
| Name | Value | Summary |
|---|---|---|
| LogTemp |
T |
Debug.Log(message, context) with an [System.ObsoleteAttribute] warning so you remember
to remove any calls.
From FMUtilities
|
| SafeGetHashCode |
int |
Uses
System.Collections.Generic.EqualityComparer`1.Default to get a hash code.From FMUtilities
|