Summary
The initial
UnityEngine.Motion.averageAngularSpeed that the created state will have.- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- Clip
Transition Sequence
Syntax
public override float AverageAngularSpeed { get; }
Remarks
The actual average can vary in states like
Animancer.ManualMixerState.Value
| Type | Description |
|---|---|
| float |