ClipTransitionSequence.

AverageAngularSpeed Property

Summary

The initial UnityEngine.Motion.averageAngularSpeed that the created state will have.
Assembly
Animancer.dll
Namespace
Animancer
Containing Type
ClipTransitionSequence

Syntax

public override float AverageAngularSpeed { get; }

Remarks

The actual average can vary in states like Animancer.ManualMixerState.

Value

Type Description
float