Summary
[
UnityEngine.SerializeField
] The transitions to play in order after the first one.- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- Clip
Transition Sequence
Syntax
public ClipTransition[] Others { get; set; }
Remarks
If you modify any individual items of this array at runtime without actually setting this property, you
must call
Animancer.ClipTransitionSequence.InitializeEndEventChain
afterwards.
Value
Type | Description |
---|---|
ClipTransition[] |