ClipTransitionSequence.

Others Property

Summary

[UnityEngine.SerializeField] The transitions to play in order after the first one.
Assembly
Animancer.dll
Namespace
Animancer
Containing Type
ClipTransitionSequence

Syntax

public ClipTransition[] Others { get; set; }

Remarks

If you modify any individual items of this array at runtime without actually setting this property, you must call Animancer.ClipTransitionSequence.InitializeEndEventChain afterwards.

Value

Type Description
ClipTransition[]