Summary
[Pro-Only]
Sets an
UnityEngine.AvatarMask
to determine which bones the layer at the specified index will affect.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- Animancer
Layer Mixer List
Syntax
public override void SetMask(int index, AvatarMask mask)
Remarks
Don't assign the same mask repeatedly unless you have modified it.
This property doesn't check if the mask is the same
so repeatedly assigning the same thing will simply waste performance.
Parameters
Name | Type | Description |
---|---|---|
index | int | |
mask | AvatarMask |
Return Value
Type | Description |
---|---|
void |