Summary
Advances all currently playing animations by the specified amount of time (in seconds)
and evaluates the graph to apply their states to the animated objects.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- AnimancerGraph
Syntax
public void Evaluate(float deltaTime)
Remarks
This method doesn't update the
UnityEngine.Animator.runtimeAnimatorController
.
If you also want to do that, you can call UnityEngine.Animator.Update(System.Single)
beforehand.
Parameters
Name | Type | Description |
---|---|---|
deltaTime | float |
Return Value
Type | Description |
---|---|
void |