Summary
Freezes the
UnityEngine.Playables.PlayableGraph
at its current state.
If you call this method, you are responsible for calling Animancer.AnimancerGraph.UnpauseGraph
to resume playing.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- AnimancerGraph
Syntax
public void PauseGraph()
Return Value
Type | Description |
---|---|
void |