Summary
Freezes the
UnityEngine.Playables.PlayableGraph at its current state.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- AnimancerGraph
Syntax
public void PauseGraph()
Remarks
If you call this method, you are responsible for calling
Animancer.AnimancerGraph.UnpauseGraph to resume playing.
If you're using the UnityEngine.Animator.runtimeAnimatorController,
you can also pause it by calling animancerComponent.Animator.playableGraph.Stop();.
Return Value
| Type | Description |
|---|---|
| void |