RaycastFootIK Class

Summary

Demonstrates how to use Unity's Inverse Kinematics (IK) system to adjust a character's feet according to the terrain they are moving over.
Assembly
Animancer.dll
Namespace
Animancer.Samples.InverseKinematics
Base Types
  • MonoBehaviour
graph BT Type-->Base0["MonoBehaviour"] Type["RaycastFootIK"] class Type type-node

Syntax

[AddComponentMenu(Strings.SamplesMenuPrefix + "Inverse Kinematics - Raycast Foot IK")]
[AnimancerHelpUrl(typeof(RaycastFootIK))]
public class RaycastFootIK : MonoBehaviour

Remarks

Sample: Uneven Ground

Attributes

Type Description
AddComponentMenu
AnimancerHelpUrlAttribute [Assert-Conditional] A UnityEngine.HelpURLAttribute which points to Animancer's documentation.

Properties

Name Value Summary
ApplyAnimatorIK bool
Public property for a UI Toggle to enable or disable the IK.

Methods

Name Value Summary
Awake() void
OnAnimatorIK(int) void