IKPuppet Class

Summary

Demonstrates how to use Unity's Inverse Kinematics (IK) system to move a character's limbs.
Assembly
Animancer.dll
Namespace
Animancer.Samples.InverseKinematics
Base Types
  • MonoBehaviour
graph BT Type-->Base0["MonoBehaviour"] Type["IKPuppet"] class Type type-node

Syntax

[AddComponentMenu(Strings.SamplesMenuPrefix + "Inverse Kinematics - IK Puppet")]
[AnimancerHelpUrl(typeof(IKPuppet))]
public class IKPuppet : MonoBehaviour

Remarks

Sample: Puppet

Attributes

Type Description
AddComponentMenu
AnimancerHelpUrlAttribute [Assert-Conditional] A UnityEngine.HelpURLAttribute which points to Animancer's documentation.

Methods

Name Value Summary
Awake() void
OnAnimatorIK(int) void