StateMachine<TStateMachine>.

StateMachine<TState>.

Update() Method

Summary

Calls Animancer.FSM.StateMachine`1.InputBuffer`1.Update(System.Single) using UnityEngine.Time.deltaTime.
Assembly
Animancer.dll
Namespace
Animancer.FSM
Containing Type
StateMachine<TStateMachine>

Syntax

public bool Update()

Remarks

This method should be called at the end of a frame after any calls to Animancer.FSM.StateMachine`1.InputBuffer`1.Buffer(`0,System.Single).

Return Value

Type Description
bool