Summary
Calls
Animancer.FSM.StateMachine`1.InputBuffer`1.Update(System.Single)
using UnityEngine.Time.deltaTime
.- Assembly
- Animancer
.dll - Namespace
- Animancer
.FSM - Containing Type
- StateMachine
<TStateMachine>
Syntax
public bool Update()
Remarks
This method should be called at the end of a frame after any calls to
Animancer.FSM.StateMachine`1.InputBuffer`1.Buffer(`0,System.Single)
.Return Value
Type | Description |
---|---|
bool |