StateMachine<TStateMachine>.

StateMachine<TState>.

IsActive Property

Summary

Is this buffer currently trying to enter a Animancer.FSM.StateMachine`1.InputBuffer`1.State?
Assembly
Animancer.dll
Namespace
Animancer.FSM
Containing Type
StateMachine<TStateMachine>

Syntax

public bool IsActive { get; }

Value

Type Description
bool